Article 15—MADDEN NFL 96 PROMO VIDEO (1995)
This particular video comes from 1995, right in the middle of the industry-wide transition from two-dimensional sprite-based gaming to three-dimensional game environments made of polygons. It shows a behind-the-scenes peek at the making of Madden NFL 96 for the PlayStation, and it includes comments from John Madden
Pat Summerall, Madden’s then-partner in the broadcast booth at Fox
Ken Kline of pioneering motion-capture studio BioVision
Ken Harvey, all-pro linebacker of the Washington Redskins
Mike Rubinelli, producer of several mid-’90s Madden games
San Francisco 49ers offensive tackle Derrick Deese is also seen performing moves for the cameras, although his name is not mentioned.
What makes this promo interesting is the fact that Madden NFL 96 was never released for the PlayStation. Many different reasons were given for the game’s cancellation, including missed deadlines, the untimely departure of key members of the development team and EA’s reluctance to compete with Sony’s own PlayStation football game (the surprisingly good NFL GameDay). Any one of these monkey wrenches might have been enough to derail production, but it’s likely that a combination of factors led to EA’s decision to withhold Madden from the PlayStation until the following year.
The Madden 96 build that was used to create this gameplay footage must have been in a very early stage of development. One clip shows a row of spectators on the field—not
The thing that really amuses me, though, is that for all the hype about the wonders of motion capture, the technology was still only being used to generate sprites! The PlayStation wasn’t rendering 3-D players in real time and animating them with the
© 2010 Chris Bieniek. Certain video game images, characters and logos on this Web site are copyrighted or trademarked by their respective publishers.